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Andrea Aguilar
Andrea Aguilar
3D Character Artist
Madrid , Spain

Summary

3D Character / Surfacing Artist

Skills

Concept ArtRenderingShading3D ModelingDigital SculptingVisual EffectsMayazbrushCloth SimulationUnreal EngineBlendermarmosetGeneralist 3Dmarveloussubstance painter 3d

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Premiere
Premiere
Arnold
Arnold

Reel

Experience

  • 3D Character Artist at MINIX
    Madrid, ES
    October 2024 - Present

  • Freelance 3D / 2D Artist at Freelance
    Madrid, ES
    October 2022 - Present

    Ability to manage multiple projects and meet deadlines

    Commitment to staying updated with the latest trends, tools, and

    techniques.

    Ability to troubleshoot technical issues and find creative solutions to

    artistic challenges

    Skills in negotiating contracts, managing expectations, and maintaining

    professional relationships with clients

    Had the opportunity to work alongside Malapata Studio, Pepsi, 2.10

    TalentAgency & RIOT Games Social Media, among other clients.

  • 3D Artist at Secuoya Studios
    Madrid, ES
    June 2022 - October 2022

    Creative Artist for the Secuoya Studios Metaverse Project for virtual

    reality. Responsible for environment design, 3D Modeling, and

    implementation in Unity for Quest 2.

  • Digital Product Designer at Oxford University Press
    Madrid, ES
    June 2019 - July 2021

    Responsible for the end-to-end design process of Oxford education

    digital products.

    Illustration, 3D Modeling, Motion Graphics, Video Editing.

    Had the opportunity to learn the workflow of a large, international

    company.

  • 3D Generalist Internship at Iralta VR
    Madrid, ES
    February 2019 - June 2019

    Designed and implemented models for the VR Project ‘Oso, Tigre y

    Dragon’ , including concept, modeling, texturing, and finally

    implementation in Unity for Oculus.

    Worked in a team environment, learning the workflow of a company.