3D Character / Surfacing Artist
Ability to manage multiple projects and meet deadlines
Commitment to staying updated with the latest trends, tools, and
techniques.
Ability to troubleshoot technical issues and find creative solutions to
artistic challenges
Skills in negotiating contracts, managing expectations, and maintaining
professional relationships with clients
Had the opportunity to work alongside Malapata Studio, Pepsi, 2.10
TalentAgency & RIOT Games Social Media, among other clients.
Creative Artist for the Secuoya Studios Metaverse Project for virtual
reality. Responsible for environment design, 3D Modeling, and
implementation in Unity for Quest 2.
Responsible for the end-to-end design process of Oxford education
digital products.
Illustration, 3D Modeling, Motion Graphics, Video Editing.
Had the opportunity to learn the workflow of a large, international
company.
Designed and implemented models for the VR Project ‘Oso, Tigre y
Dragon’ , including concept, modeling, texturing, and finally
implementation in Unity for Oculus.
Worked in a team environment, learning the workflow of a company.